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AI Insights · Timothy · January 2025

Top 5 Hypercasual Games Performance in Italy, Q4 2024

Explore the performance of the top 5 hypercasual games in Italy during Q4 2024, featuring trends in downloads, revenue, and active users.

Top 5 Hypercasual Games Performance in Italy, Q4 2024

In the fourth quarter of 2024, the hypercasual gaming market in Italy saw significant activity across leading applications on a unified platform. According to Sensor Tower data, here's how the top five games performed.

Screw Out from Zego Global Pte Ltd experienced a varied performance. Weekly revenue started at around $6.6K, gradually declining to $3.5K by the end of December. Downloads peaked at 19.5K in mid-December, while active users fluctuated, ending the quarter at about 35.2K.

Goods Puzzle: Sort Challenge by ONESOFT GLOBAL PTE. LTD. showed a positive trend. Revenue steadily increased, reaching approximately $4.3K in late December. Downloads were strongest in early December at 45.4K, and active users rose to 97.1K mid-December, indicating growing engagement.

My Supermarket Simulator 3D from Game District LLC began the quarter with a high of 74.9K downloads, though this decreased over time. Revenue followed a similar downward trend, starting at $5.1K and ending at $1.7K. Active users, however, saw a resurgence to 80.2K by the end of December.

Screw Frenzy: ASMR Home by Digital Kingdom PTE.LTD. experienced a decline in downloads, starting at 9.5K and dropping to 493 by the end of the quarter. Revenue slightly improved towards the end, reaching $2.5K, while active users decreased to 17.3K.

Ball Blast Cannon blitz mania from Voodoo saw stable active users around 25.8K by December's end. Revenue increased to $2.5K in early December, while downloads fluctuated, peaking at 6.2K in late December.

These insights reveal the dynamic nature of the hypercasual gaming market in Italy. For further analysis and detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025